Build the technology
Assemble production from individual machines. Think about capacity, access and the path material takes through your building.

FARMING & FACTORY AUTOMATION · IN DEVELOPMENT

Choose the machines, connect the process and open up your factory to see it working. Real food-processing technology, simplified for play — supplied by crops you grow and harvest.
FROM THE FIELD TO THE FACTORY
Actual development gameplay: work the fields, bring in the grain, then build and run the technology that turns it into flour.
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View screenshotDevelopment captures from separate test scenes. The multi-storey mill is shown in the game's technical drawing view. Visuals and layouts are evolving.
01 / THE SATISFACTION OF UNDERSTANDING
A factory takes shape through your decisions: where each machine stands, how material reaches it and how the floors connect. Unfold the building and machinery to follow the process you assembled.
Assemble production from individual machines. Think about capacity, access and the path material takes through your building.
Lift grain with a bucket elevator, then guide it down through the process. Floors and height become part of your design.
Open roofs, walls and machine housings. Follow the material and understand the mechanism behind your production.

02 / INSIDE YOUR FIRST FACTORY
The mill is your first factory. Arrange its machinery across multiple floors, connect the process and follow grain through cleaning, milling, sifting and packing. The first step towards a growing food business.
A tractor tips grain into the outdoor intake pit. A screw conveyor carries it towards the mill. Your factory starts with the harvest you bring home.
A bucket elevator raises the grain. From here, gravity helps move material between floors and through the machines below.
The cleaner removes unwanted material before milling. Fit each stage into a connected line with enough capacity to keep production moving.
The roller mill breaks down the grain. Open its housing and see the mechanism that turns your harvest into the next stage of production.
The plansifter separates the milled material. The order of operations follows real milling technology, simplified for a game you can build and understand.
Flour reaches the bagging line, where the finished product is packed for dispatch. From a field of grain to bags ready to leave your mill.

03 / THE FIRST CHAPTER: FARMING
Cultivate, sow and harvest. Bring grain to the mill and tip it into the outdoor intake pit. Your production line depends on something tangible: a crop grown in a field and delivered to its machines.
Farming, transport and processing belong to the same system. A better harvest needs more hauling capacity. A bigger mill needs a steady supply. Each improvement gives you a new problem worth solving.

04 / AN OPEN HORIZON
Our vision for Farming reaches from fields to a growing network of food factories. Each new operation should bring machinery to understand, a process to build and another reason to rethink what your farm supplies.
Farming focuses on agriculture and food production. Other industries could belong to a separate future Industry Unfolded game; none is announced.
BE THERE FOR THE FIRST CHAPTER
Leave your email and we will let you know when the alpha is ready to try.
In development. Testing and release dates will be announced when they are ready.